Saturday, February 7, 2009

Neat Mouse Guard incentives

Mouse Guard is streamlined enough that the incentives underlying Luke Crane's Burning* system become suddenly obvious.  You start getting the idea that for a practiced group, these games would be a ton of fun.

For example, you can activate your traits to help yourself, or help your opponent.  If you help your opponent, you earn a resource to be used later to pursue your own goals or recover from damage.  There's two neat use cases for buffing an enemy that I really like:

1.  You're getting crushed anyway, so you make it *worse*

2.  You're going to win handily, so you give the foe a better shot

Little bit more strategy, little bit more drama.  That's a microcosm of the sort of synergy I think Luke tries to create in the play of his games.

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