For example, you can activate your traits to help yourself, or help your opponent. If you help your opponent, you earn a resource to be used later to pursue your own goals or recover from damage. There's two neat use cases for buffing an enemy that I really like:
1. You're getting crushed anyway, so you make it *worse*
2. You're going to win handily, so you give the foe a better shot
Little bit more strategy, little bit more drama. That's a microcosm of the sort of synergy I think Luke tries to create in the play of his games.
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