Showing posts with label Mouse Guard. Show all posts
Showing posts with label Mouse Guard. Show all posts

Saturday, February 7, 2009

Neat Mouse Guard incentives

Mouse Guard is streamlined enough that the incentives underlying Luke Crane's Burning* system become suddenly obvious.  You start getting the idea that for a practiced group, these games would be a ton of fun.

For example, you can activate your traits to help yourself, or help your opponent.  If you help your opponent, you earn a resource to be used later to pursue your own goals or recover from damage.  There's two neat use cases for buffing an enemy that I really like:

1.  You're getting crushed anyway, so you make it *worse*

2.  You're going to win handily, so you give the foe a better shot

Little bit more strategy, little bit more drama.  That's a microcosm of the sort of synergy I think Luke tries to create in the play of his games.